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Halo Infinite adds classic Firefight mode back to the fray

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Last updated: 13.03.2025 17:32
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Published 13.03.2025
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Firefight – a mode that was initially introduced all the way back in Halo 3: ODST – is making its return in Halo Infinite.

As laid out by the Halo Infinite team, Operation: Blue Team is tapping into a little bit of nostalgia, and features the Firefight Classic playlist with recreations of classic maps.

You can check out the launch trailer for Operation: Blue Team below.

Blue Team Launch Trailer – Halo Infinite. Watch on YouTube

In Firefight Classic, you and a team of three others will do your utmost to last as long as you can against endless waves of increasingly difficult enemies. Five waves make up a round, and three rounds (plus a bonus round) make a set.

“You can keep the party going for as long as you want. No, really, you could keep the good times rolling with your squad into next week if you really wanted to! Or – at the end of a set – head to the exfiltration zone and end the match,” proclaims the Halo Infinite team.

“Try not to die, as lives are limited [there are a pool of seven lives], but you’ll be able to earn them back by successfully completing a bonus round.”

Many are quite excited by this mode’s return, with jubilations such as “YES CLASSIC FIREFIGHT FINALLY” gracing the launch trailer’s comments section.

If you are as excited as that there commenter, you can find full details on the dedicated Halo Infinite Firefight Classic blog post.


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Towards the end of last year, Halo developer 343 Industries announced it was working on multiple new games for the franchise under a new name. That name? The very apt Halo Studios.

At this time, the studio also gave us a peek at Project Foundry – its experimental look at how the Xbox flagship franchise will look developed in Unreal Engine 5.

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